RuneScape developers take the wants and needs
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buy Runescape gold The RuneScape of 2016 is quite a different game than it was when the MMORPG first released in 2001 but developer Jagex hasn’t abandoned players that prefer the classic game to its modern counterpart.

Jagex maintains support for three separate versions of RuneScape - classic old school and modern - each based on different iterations of the game throughout its history.

The way Jagex has worked alongside player feedback to keep RuneScape servers online throughout the years is somewhat different from other long-running online games and could provide useful lessons to developers curious about how to manage the longevity of their own online worlds.

In the Waypoint story design director Mark Ogilvie explained how paying close attention to the desires of RuneScape’s community has allowed the game to survive for 15 years.

In the case of Old School RuneScape developers take the wants and needs of its community into serious consideration whenever proposing new features. So much so that they won’t change something in the game without approval from 75 percent of the community.

”A lot of players that have played the game seven years or more feel like they want to be able to guide the way that the game is made,” said Ogilvie. “Ultimately we would be doing a disservice to our community if we didn't give them that ability.”

There’s been a lot of discussion lately about the level of responsibility developers have to preserve older versions of an evolving game like an MMORPG. Blizzard especially came under fire earlier this year for strong-arming the closure of an unofficial legacy server that let players experience World of Warcraft as it was a decade ago.

For the last several months Jagex’s Old School division the employees who create and manage content for Old School Runescape have been designing testing and polling the content for the massive Raids update released today. Something of a “super-dungeon,” this raid known as The Chambers of Xeric consists of a series of seven bosses and a handful of non-combat encounters designed to encourage a well-rounded party which has a maximum of 100 players. Together players will attempt to overcome the bosses within and obtain valuable items including the ever-in-demand Dragon Claws.

The inclusion of the Dragon Claws in particular is controversial as the Old School team resisted introducing these iconic but poorly balanced weapons into the game for fear of undermining the balance of Old School Runescape’s Player Versus Player (PVP) environment. Community demand however drove the team to find a solution to the one-sided nature of PVP which the Dragon Claws created. In the raid rewards from The Chambers of Xeric the Old School team believes they have found a solution to the dilemma of melee combat outclassing its magic and ranged counterparts in the form of potent new weapons for those two styles of combat as well.

Together the Dragon Claws Kodai Wand and Twisted Bow make up the highest-profile rewards from this new content having engendered debate and discussion almost as fervent as that around the Dragon Claws. The tamest of the three in the eyes of the community the Kodai Wand allows the wielder to circumvent the normal requirement to manually click on some of the game’s most powerful spells each time they wish to cast them.


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